Avowed Is About the Friends We Made Along the Way, Not Romance – And That’s Completely Okay

By Daniel Cortez | March 2, 2025
Avowed Is About the Friends We Made Along the Way, Not Romance – And That’s Completely Okay

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Following the mid-February launch of Avowed by Obsidian Entertainment, there has been significant discussion regarding the features that appear to be lacking. It is correct to state that Avowed does not offer certain content and systems that players have come to expect, including the absence of romance options for the game’s companion characters.

It is important to acknowledge that Obsidian has been transparent regarding the minimal presence of romantic elements in Avowed. In a January 2025 interview with IGN, Director Carrie Patel explicitly stated that romance was not a focus in the Living Lands. She further explained that the decision to exclude romantic interactions stemmed from the belief that if romanceable companions were to be included, a significant commitment would be necessary to ensure that these elements resonate authentically with the characters while also providing an engaging experience for players.

In terms of justifications, this one is quite compelling; a lack of romance is certainly preferable to a poorly executed version. More significantly, it underscores one of the most overlooked elements of Avowed, as well as the Pillars of Eternity series in general. This narrative does not center on the theme of romantic love following a heroic act; rather, it focuses on the friendships forged throughout the journey.

There IS One Romance Option in Avowed

If you have already navigated through the primary storyline of Avowed, you may take exception to my assertion that the game lacks romantic elements, depending on your choices made during gameplay. Your argument holds merit, as Obsidian has cleverly introduced a non-platonic relationship option between the player and the character Kai, who is a fish-person. By making the correct dialogue selections, completing designated side quests, and choosing wisely at the end, the epilogue of Avowed confirms that a romantic bond develops between you and Kai.

However, the key point is that you and Kai only become romantically involved after the conclusion of the game. The initial suggestion that a deeper relationship might develop does not emerge until quite late in the main storyline of Avowed. For the majority of the time, you are merely friends embarking on various adventures together. There is no significant initiation or maintenance of a romantic relationship to consider. In fact, until Kai reveals his genuine emotions, your exchanges with him are largely indistinguishable from those with your other companions, such as Marius, Yatzli, and Giatta.

What justifies their inclusion? Avowed does not prioritize a sense of playfulness; in fact, none of the entries in the franchise do.

Romance Isn’t a Big Deal in the Pillars of Eternity Universe

The original Pillars of Eternity does not present any romance options. In contrast, its sequel, Pillars of Eternity II: Deadfire, does provide these features. However, individuals entering Deadfire with hopes of romantic engagements similar to those in other RPG series, such as Mass Effect or The Witcher, may leave feeling let down. Like its predecessor, Deadfire fosters a focus on developing intimate relationships with companions, yet the possibility of progressing beyond friendship is minimal.

Players can explore romantic interactions with five characters in Deadfire: Aloth, Maia, Tekēhu, Xoti, and, to a lesser extent, Serafen. Nevertheless, the romances that ensue are not particularly fulfilling. The connections formed are superficial, characterized by light-hearted banter and a few additional side quests, but little else. One does not gain much insight into these characters through romantic pursuits compared to dismissing their advances.

Such a concern would arise only if romance were a core aspect of the Pillars of Eternity games. Since it is not, there is no cause for concern.

Avowed’s Focus on Friendship Is a Feature, Not a Bug

While it is true that many recent RPGs have integrated romance options as a fundamental aspect, several modern classics manage to excel without them. Games such as Fallout: New Vegas, Shadowrun: Dragonfall, and Metaphor: ReFantazio have achieved acclaim without adopting elements typical of dating simulations. It can be posited that the absence of romantic content enhances the appeal of these games, although New Vegas does provide opportunities for sexual encounters.

Let us be frank: with few exceptions, the romantic narratives in most role-playing games are often awkward at best. The challenge of creating a believable romance is substantial, especially when attempting to fit it into the action-oriented gameplay. It may be more advantageous to omit romantic elements entirely than to execute them poorly. In contrast, the depiction of friendship is more easily accomplished, as the persistent combat serves to strengthen the relationships between players and their companions, rather than detracting from them.

This is what inspires us to build profound connections with our pixelated allies in Avowed; the recognition that they are standing with us in battle, working towards a common goal. It is also the reason our post-battle analyses are important: because, unlike a superficial romance, we have genuinely gone through these experiences together in real-time. Is this sufficient for anyone looking for deeper relationships within Avowed’s character selection? Absolutely not. However, I personally cherish it.